- Mechanics
- Moves, Orders and Abilities
- Progression
- General Features
- Grimoire Features
- Channeler
- Psychic Ace
- Dream Doctor
- Edges
Name : Neils Gaiman
Age : 18
Height : 5'7''
Weight : 135 lbs
Level 17 Psychic Ace/Channeler/Researcher
Exp 4/10
Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +3
Health / Status
HP: 79/79
Injuries: 0
AP: 8/8
Statline
Hit Points: 22
Attack: 5
Defense: 5
Special Attack: 5
Special Defense: 5
Speed: 20
BODY | ||||
---|---|---|---|---|
Acrobatics | Untrained (2) | Intimidate | Expert (5) | |
Athletics | Untrained (2) | Stealth | Untrained (2) | |
Combat | Untrained (2) | Survival | Pathetic (1) | |
MIND | ||||
General | Untrained (2) | Pokemon | Untrained (2) | |
Technology | Untrained (2) | Occult | MAster (6+2) Dreams +3, Psi +2 | |
Medicine | Pathetic (1) | Perception | Untrained | |
Guile | Adept (4) | |||
SPIRIT | ||||
Charm | Untrained (2) | Focus | Pathetic (1) | |
Command | Master (6) | Intuition | Master (6+2) | |
Capabilities | ||||
Overland | 5 | Swimming | 2 | |
High Jump | 0 | Long Jump | 1 | |
Power | 3 | Throwing | 6 |
Orders | |||
---|---|---|---|
Name | Frequency | Action | Effect |
Focused Training | At-Will | Standard Action | The target becomes Focused until the end of the effect duration. Focused Pokémon increase their Accuracy by +1 and get +2 to Skill Checks |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Freq | AC | Type | Damage | Class | Range | Effect |
Struggle | At-Will | 4 | Normal | Physical | DB 4: 1d8+6 / 11 | Melee, 1 Target | - |
Dream Mist | At Will | 3 | Typeless | Status | N/A | Melee OR Range 5 | Target falls asleep |
Dream Smokescreen | by Vial | N/A | Typeless | Status | N/A | 5, Ranged Blast 3 | Any creature not immune to sleep who ends their turn here is Dazed. Dazed creatures are slowed and takea -5 to damage rolls. It lasts one round |
Abilities | |||||||
---|---|---|---|---|---|---|---|
Ability | Usage | Special Effect | |||||
Insomnia | Static | Immunity to Sleep |
Level 1
Dream Delver (Adept Occult Education, Novice Intimidate, Pathetic Athletics, Medical, Survival)
Edges: Mystic Senses, Dream Architect, Novice Intuition, Novice Command
Feats: Psychic Ace [Class], Psychic Sponge, Channeler [Class], Shared Senses
+5 HP, +5 Speed
Level 2: Adept Intuition, Skill Enhancement (Occult Education and Intuition), +1 Speed
Level 3: Power Conduit, +1 HP
Level 4: Adept Command, +1 Speed
Level 5: Researcher (Dream Doctor), Skill Monkey, +1 HP
Level 6: Expert Intuition, Adept Intimidate, +1 Speed
Level 7: Pain Dampening, +1 Speed
** Level 8:** Expert Occult, +1 Speed
Level 9: Dream Warfare, +1 HP
Level 10: Expert Intimidate, +1 HP
Level 11: Move Sync, +1 HP
Level 12: Master Occult Edu, Expert Command, +1 HP
Level 13: Dream Training Montage, +1 HP
Level 14: Master Intuition, +1 Speed
Level 15: Force of Will, +1 Speed
Level 16: Master Command, +1 Speed
Level 17: Focused Command, +1 Speed, +1 Speed (Grimoire)
Focused Training
[TRAINING] [ORDERS]
Prerequisites: Novice Command
At-Will – Special
Effect: The target becomes Focused until the end of the effect duration. Focused Pokémon gain a +1 bonus to Accuracy Rolls and +2 to Skill Checks.
Skill Monkey
Prerequisites: Three Skills at Adept Rank or higher
Daily x3 – Free Action
Trigger: You make a Skill Check
Effect: You may re-roll the triggering Skill Check with a +2 Bonus, taking the new result. This Feature may be used to re-roll a specific roll only once.
Focused Command
[Orders]
Prerequisites: Master Command, one of Focus, Guile, Intimidate, or Pokémon Education at Expert
At-Will – Standard Action + Swift Action
Effect: You may have a second Pokémon take a turn this round, but both Pokémon can only take At-Will actions that round. Additionally, both Pokémon receive a -5 Penalty on all Damage Rolls. You may pay 1 AP at the beginning of the round to lift the Frequency Restriction OR the Damage Penalty for the remainder of the round, or pay 2 AP to lift both.
Nightmare's Chosen
[+Speed]
Static
Effect: Gain the Insomnia Ability.
Bonus: When using Dream Smoke, you may now make the attacks at Range 5 with an AC of 3. In addition, when using Dream Smoke, you may use the Move Smokescreen instead of its normal effect. All Targets that begin or end their turn in the Smokescreen become Dazed. Targets Immune to Sleep are not affected by the Accuracy Penalty.
Dazed: Targets afflicted with the Dazed Condition are Slowed and take a -5 penalty to Damage Rolls. The Dazed condition lasts one full round. Targets Immune to Sleep are also Immune to Dazed.
Channeler
[Class]
Prerequisites: Mystic Senses
At-Will – Swift Action
Target: A Pokémon.
Effect: You Channel the target Pokémon. If you attempt to Channel a Hostile Pokémon, you must make an Intuition Check with a DC of 15 to Channel the target. You may stop Channeling a Pokémon as a Free Action at any time. You may Channel a number of Pokémon at a time up to your Intuition Rank. If a Channeled Pokémon goes further than 20 meters from you, they stop being Channeled.
Mechanic: While Channeling a Pokémon, it may communicate its intentions, emotions, and motivations to you and you may communicate similarly with them; neither party may be deceitful in this exchange. You also become aware of all of its Moves, Abilities, and Capabilities. Allied Channeled Pokémon may always attempt Intercept Maneuvers for each other, regardless of Loyalty. If you are Fainted, you stop Channeling all Pokémon. Whenever you Channel a Pokémon, you have a vague knowledge of what has happened in the Pokémon’s past hour as if they were your own memories.
Shared Senses
Prerequisites: Channeler
Bind 1 AP – Swift Action
Target: A Channeled Pokémon
Effect: You Imprint the target for the duration of this Feature. You receive all sensory information being sensed by Imprinted Pokémon, and Imprinted Pokémon are not subject to the distance limit on Channeling. If you have Imprinted more than one Pokémon, you may only concentrate on the senses of one Pokémon at a time, and only choose one such Pokémon per round. If you stop Channeling a Pokémon, they are no longer Imprinted as well.
Power Conduit
Prerequisites: Channeler, Adept Intuition
2 AP – Swift Action
Target: A Channeled Pokémon
Choose One Effect:
»» Trade all Combat Stages for a single Stat between two Channeled Pokémon
»» Transfer a Coat from one Channeled Pokémon to another.
»» Give up a use of Scene or Daily Move from one willing Channeled Pokémon to regain use of a Scene Move which another Channeled Pokémon has used. This effect may only refresh a Move for each Pokémon once per Scene.
Pain Dampening
Prerequisites: Channeler, Expert Intuition
Scene x2 – Free Action
Trigger: A Channeled Pokémon would be Fainted by a damaging attack
Effect: Choose any number of Channeled Pokémon, which must include the triggering Pokémon. Instead of resolving the attack normally, divide the damage from the attack by the number of chosen Pokémon. Each chosen Pokémon then loses that many Hit Points. For each chosen Pokémon that Resists or is Immune to the Type of the triggering attack, subtract your Intuition Rank from the damage of the attack before all calculations.
Type Ace
[CLASS] [BRANCH]
Prerequisites: 2 Different Pokémon of the Chosen Type, Type-Linked Skill* at Novice
Prerequisites: Elemental Connection (of the Chosen Type), 1 Pokémon of the Chosen Type, Type-Linked Skill* at Novice
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining.
Effect: The target loses 2 Tutor Points and learns the Last Chance or Type Strategist Ability for your Chosen Type. You may target a Pokémon only once with Type Ace.
Note: You can find the Type Strategist Ability and the various Last Chance Abilities in the Indices and Reference chapter, but because they’re mostly unique to Type Ace, you can see what they do here for convenience.
Ability: Type Strategist |
Ability: Last Chance (Type) |
Psionic Sponge
Prerequisites: Type Ace, Psychic as Chosen Type
At-Will – Special
Effect: Your Psychic-Type Pokémon may activate Psychic Sponge as a Shift Action to add a Psychic Type Move known by an ally within X meters to their Move List until the end of their turn. This does not allow them to have duplicate Moves in their Move List. This Feature may only be used once per Pokémon per Scene, and X is equal to your Type-Linked Skill Rank.
Force of Will
Prerequisites: Psionic Sponge, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon uses a Psychic-Type Move with a Range of Blessing, Field, Hazard, or Self
Effect: Your Pokémon may immediately use another Psychic-Type Status Move from its Move List with a range of Blessing, Field, Hazard, or Self.
Move Sync
[BRANCH]
Prerequisites: 3 Type Ace Features
At-Will – Extended Action
Target: Your Pokémon with at least 1 Tutor Point.
Effect: The target loses 1 Tutor Point. Pick a Move in the target’s Move List. The picked move is now permanently of your Chosen Type, and may have different effects. See the Types Changes page for more information and suggestions. A Pokémon may have only one Move-Sync’d Move in their Move List at a time; to Sync a new Move, the old Move must be forgotten.
Dream Doctor
[Class]
Prerequisites: Dream Architect
Static
Effect: You may operate a Dream Machine with a single unit of Dream Mist, and may place human targets within the Dream World to read and interpert dreams.
Bonus: During an Extended Rest, you may place up to five Trainers within the Dream World, including yourself using a single unit of Dream Mist. These Trainers gain 2 AP for the next day. You may not read the Dreams of the trainers during this time, and Trainers only need to stay within the Dream World for four hours to gain the bonus
Dream Warfare
[Class]
Prerequisites: Dream Doctor
Scene x2 - Swift Action
Target: Dream Mist
Effect: The Dream Mist becomes either a Nightmare or Restful Mist. Nightmare and Restful Mist not used by the end of the scene reverts back to regular Dream Mist.
Nightmare: If the Target is Asleep, it gains Bad Sleep
Restful: The target gains 5 Ticks of HP, then falls Asleep. This may not be used on Targets that cannot use Rest.
Dream Training Montage
Prerequisite: Master Occult Education
Static
Target: A willing Pokemon you have placed within a Dream Machine
Effect: You may take X amount of points from one of the Target's Base Stats and apply it to a different Base Stat. X is equal to half of your Technology Education Rank. If this changes the Base Relation, you must place points where appropriate while leveling in order to right the Base Relation as soon as possible. This Feature may target the same Target more than once, but the total changed may not exceed half of your Technology Education Rank.
Bonus: You may now manipulate the dreams of Trainers within your Dream Machine.
Mystic Senses
Prerequisites: Novice Intuition
Effect: You may use Intuition instead of Charm to improve the disposition of Wild Pokémon. You may not take Mystic Senses if you have the Elemental Connection Edge, and you may not take Elemental Connection if you have Mystic Senses.
Skill Enhancement
Prerequisites: None
Effect: Choose two different Skills. You gain a +2 bonus to each of those skills. Skill Enhancement may be taken multiple times, but the bonus may be applied only once to a particular skill.
Dream Architect
Prerequisites: Adept Intuition, Pokémon Education, or Occult Education
Effect: You know how to operate Dream Machines and can use them to study and influence a Pokémon’s dreams.
Dream Delver Knowledge
Prerequisite: Arcran being a nice GM
Effect: You gain a +3 bonus to Occult Education Checks related to dreams, and a +2 bonus to Occult Education checks about psionics.